- Battalion Detachment (+5 CP)
- 325 - HQ: Great Unclean One (bilesword, plague flail, fleshy abundance, miasma of pestilence, warlord: plaguefly hive)
- 70 - HQ: Poxbringer (virulent blessing)
- 75 - HQ: Spoilpox Scrivener (Corruption)
- 77 - Troops: 11 Plaguebearers
- 70 - Troops: 10 Plaguebearers
- 70 - Troops: 10 Plaguebearers
- 102 - Fast Attack: 3 Plague Drones
- Patrol Detachment (+0 CP)
- 100 - HQ: Epidemius
- 108 - Troops: 6 Nurglings
This is what I'll be fielding on 22 Sep 2018, for my "40kth birthday".
- It's still annoying that there's no incentive to take units in multiples of seven models, so apologies for the lack of fluffiness in the numbers.
- Chaos Daemons armies have lots of overlapping aura abilities. By taking a mix of predominantly HQ and Troops, that means I'll have a lot of aura abilities, and a lot of units that can take advantage of them.
- The core of the army are the Plaguebearers, and lots of them. Last game, the other players were somewhat shocked by how many models I was fielding, and I aim to get the same reaction again. When supported by the Poxbringer and Spoilpox Scrivener, they're on +2" Move, +1 to hit (and on a 7+ get an extra attack), +1 Strength, re-roll failed wound rolls, and get +1 Damage on wound rolls of 6+. If the Poxbringer also manifests Virulent Blessing, then one unit will also get +1 to wound and wound rolls of 7+ do double damage.
- The Nurglings will be deployed as far forward as possible, and the Plague Drones will zip into the enemy, to tie up ranged weapons where possible.
- The Great Unclean One will be able to keep up with the Plaguebearer mob as well, and provide intimidatingly heavy-hitting support, likely leading the front lines of a wave of filth.
- Epidemius can stay at the back with his slow 5" move, and boost everyone with his Tally of Pestilence.
- With 8CP, particularly useful stratagems are: (2CP) regain D3 lost wounds, (1CP) double damage to enemy Psyker on Perils of the Warp, (2CP) 6" aura to re-roll 1s on Disgustingly Resilient, and of course (1CP) re-roll.
- I am deliberately not using summoning, as it's risky (both in terms of possibly incurring wounds, and not getting the units out in time or at all).