In practice it looks worse with that on it than it does as is, so I'll not bother patching the gap with any component. Instead, if I think it needs covering, I'll add oozing slime or (more likely) corrosion to the offending area when I come to painting it.
So I continued on and finished off both arms, as well as a few more bits around the torso and legs:
Here's a dry fit with the body just balanced on the legs for now, and the armour plates missing:
Snagging jobs left to complete:
- Pistons and cables at the hip joints. These will be fine for the straight leg, but the bent leg is far beyond the expected angle for the GW plastic kit, so I'm going to have to do some careful refitting of parts here. I might even need to convert the bits, possibly heavily.
- Pistons at the feet. Eight of these, four on each foot, need to be cut to length and then fitted to the ball joints on the feet. Probably going to be an awkward job, and I'll almost certainly have to cover up botched connections with corrosion and/or mud.
- Consider whether to include a dangling banner between the legs or not. The one that comes as standard is far too neat, so I'll rummage around to see if I've got a suitable replacement. Likely not, though, as my banner bitz are designed to be mounted on a pole sticking up, not hanging down from something.
- Glue the body to the legs at the waist. I plan to cut a piece to mount within the torso to help with stable positioning, which I'll pin into the groin.
- Set the angles of the weapons and head and then glue them into the correct final positions. Or would it be better to leave them articulated?
I'm having an early night tonight, and I'm out role-playing tomorrow, so that's me done until Thursday evening.