Tapeworm wrote: ↑
Wed Jul 11, 2018 10:50 pm
So you are back from South Korea or haven’t left yet?
For this one client, I was there for a week in Spring, a week in June, I'm going there again for a week in July (in one week's time), and finally for three more days in October. So never long enough to get over the jet lag.
Tonight I've been cleaning up and scrubbing the components for the two Nurgle dreadnoughts from Forge World. No pics as they're just sitting in a tub of soapy water now. My plan is to mix and match the pieces; in particular to swap some weapons around. The two ranged arms are twin lascannon and twin bolter, and the two melee arms are chainfist and fist. In practice those don't fit with new datasheets without doing weapons swaps: a Helbrute can't have a chainfist, and a Hellforged Contemptor Dreadnought can't have a twin lascannon. So the model builds will be:
- Twin lascannon and Helbrute fist for a Helbrute.
- Twin heavy bolter and Hellforged chainclaw for a Hellforged Contemptor Dreadnought.
Also neither of them get the option for smoke launchers any more, so it's tempting to keep the smoke launcher components to fit onto vehicles (Rhino, Predator, Vindicator, Defiler) instead. On the smooth spot on the back of the 1st dreadnought's carapace, I can mount another banner.
So what else have I been working on? I promised more last weekend but failed to write it up. Well, what I was working on was cleaning up the poseable Knight legs (while waiting for the base to be posted). Here is what you get:
That's 33 resin components. The foot on the right shows how the toes fit on, while on the left you see the separated components.
- The hips are ball and socket joints, so provide full flexibility over posing. The covers fit on very well over the upper leg pieces, to easily contain the hip joint while allowing smooth movement. Very likely, I will pin the upper legs to the ball joints for stability, while just gluing the covers on.
- The knees pivot in one plane, and so long as you don't go for a big bend then the notch isn't visible.
- The ankle joints are again ball sockets, and I think pinning the balls to the base (through the feet) will provide the best structural stability.
More pictures are available on the Soul Dark product page
I read that the design was developed by Shane Blomburg, known as Comradequiche on Shapeways
. His pieces are very well put together. From a Nurgle point of view, you may be interested in his Death Guardian
and Plague Mask
Knight heads. It appears that he sold the legs design to Soul Dark and that that therefore they are the only people you can buy it from.
An advantage of 3d-printed pieces is that there are no casting flaws: mould lines, flash, pipes, and so on. But a disadvantage is that the surface texture can lack a complete smoothness if the material is not fine enough.
In practice this piece has the worst of both worlds. The surface texture is noticeably rough, to the extent that it will probably show up as textured when painting. But worse still is that Soul Dark have then casted the pieces in resin, so that there are additional flaws through slightly misaligned moulds.
The problems here lie with Soul Dark, not with Shane Blomburg. They should have used the finest possible finish before casting. (And had no mould lines due to misalignment.)
I think it's not so bad that it's not salvageable. In particular, a large saving grace is that these legs are the skeleton over which the armour plates will sit, and those armour plates are the Forge World pieces pictured above. But it's good to know about these flaws in advance in case you're thinking of going down the same route. I'm definitely glad I've got them (as the GW legs are painfully monopose) but I'd be wary of other clearly-3D-print-designed pieces coming from resin producers.