minamoto wrote: ↑
Mon Mar 05, 2018 5:16 pm
If you need some left over parts or any other replacements, just gimme a quick PM I could assist you with parts.
Very kind of you to offer there, but I'm constrained by my own rule (as far as possible) to not use the same component twice, in order to ensure that the army looks individual and characterful throughout. (The major exception is the ubiquitous Rhino chassis, but when I get to those I'll be modelling them in different ways so that they hopefully all look unique.)
So, I'm back at the modelling thread. That probably means I've been doing more modelling (and not just with the aim of making Phil feel more guilty
It was decided after last weekend's gaming that we would meet again at some unspecified point, and that we'd only field 1000 point armies, in order to make the battles faster and get more individual games in. Before that day comes, I've got some tidying up to do. Outstanding bits are:
- Fix breakages: one Plaguebearer off its base, and Epidemius needs two components pinning properly.
- Get the Nurglings properly based. That involves cleaning the sticky white tack off, and putting together the (mostly metal) scenic bases I have planned.
- Replace the "Death Guard" Daemon Prince with a "Nurgle Daemons" Daemon Prince. That's the plastic DP model, although I'm undecided on which weapon to use now - expect a tactics article when I've completed the number-crunching analysis.
- Replace the 1st release Great Unclean One with the 2nd release model. The 1st release model is just so teeny-tiny on the table amongst the rest of the army! Plus it doesn't have weapons, as required by the current rules set.
- Finish the conversion of the Plague Elemental (Mabrothrax) into a Spoilpox Scrivener herald.
- Base the rest of the unbased units: Epidemius, the plastic Beast of Nurgle, the three Plague Toads, and the three Plague Drones (which are currently on temporary blank plastic bases). I need to buy more resin bases!
- And maybe build the Sloppity Bilepiper herald which I've got, too.
- Actually start painting.
But not all
of that needs doing, because not all of these will be in the 1000 point force.
Today I started on the Great Unclean One. The 1st release model is practically unworkable as an 8th edition GUO now: it's too small and it's got no weapons. While I can convert it to fix the latter point, the former is more damning. Frankly, it's the size of a Herald, and is smaller even than a Daemon Prince. So my latest thinking is to chop the model up and use it to decorate a vehicle, having the upper half of the model coming out of the top of the Predator's turret, perhaps. Heresy to treat a revered ancient model this way, or useful repurposing? I await your condemnation or commendation.
I'd already partially built the 2nd release GUO before today. Here are the components as of this morning:
That plastic tongue is a spare from the Beast of Nurgle sprue, the larger of the two tongues that it comes with. (The smaller will be used on the Mabrothrax-to-Spoilpox-Scrivener conversion.) It's a far better tongue than the one the 1996 GUO comes with, fills the mouth better, and fits around the body and arm perfectly; very pleasing.
I've also double-pinned it to a resin base, so that it's totally sturdy (important for such a large lump of metal).
I'd have liked to pin the tongue for strength, but I just used a big ball of glue instead. Being plastic, the tongue is the weakest part of the model. Hopefully it won't get knocked off at any point; I'll have to pack it carefully for gaming.
Here's the end of day glue-is-still-setting photo:
I needed to fit it to the base before
attaching the flail-carrying arm, so that the flail rests correctly against the base (rather than dangling incongruously some distance above the base).
I also need to, for the first time, crack open the green stuff. There are some joins in the two-part flail that need filling. I also need to put in a little extra bit of ground under the feet just to tidy it up and make a model designed to go on a flat base work well on an uneven-surfaced textured base. Should be an interesting first foray into the world of sculpting.
I have a question for you too:
what do you do with the lines where components of a model meet? Do you use a bit of green stuff or liquid green stuff as a filler, or do you find that the join isn't visible after painting? I'd rather get the modelling correct before priming, but lack the experience on the best approach.