Motos Random Games Workshop (WIP)

Making something fun? Pics or it never happened.
User avatar
Phill
Posts: 236
Joined: Sun Aug 28, 2016 1:01 pm

Re: Motos Random Games Workshop (WIP)

Post by Phill » Wed Nov 22, 2017 6:12 pm

Duuuuuuuuuuuuuuuuuuuuuuude.

So fricken cooooool.

:luv: :smug:
One rule to rule them all:

Don't be a dick.

Beelzebub
Posts: 8
Joined: Thu Oct 12, 2017 8:33 pm

Re: Motos Random Games Workshop (WIP)

Post by Beelzebub » Mon Nov 27, 2017 7:24 am

Such good models, such a good paint job, you did it justice.

I also love the Malcador in the back, that brought back a nostalgic time from Papanurgle forums when we bought all of those.

-b-

User avatar
minamoto
Posts: 242
Joined: Tue Aug 23, 2016 10:25 pm
Location: Schwarzwald
Contact:

Re: Motos Random Games Workshop (WIP)

Post by minamoto » Tue Nov 28, 2017 2:44 pm

Beelzebub wrote:
Mon Nov 27, 2017 7:24 am
I also love the Malcador in the back, that brought back a nostalgic time from Papanurgle forums when we bought all of those.
This now makes me sad, It's still the state of it, back of that days... :zzz:

Thank you for the kind words :)
>> Text goes 'ere <<

User avatar
Dai
Posts: 234
Joined: Thu Oct 20, 2016 6:30 am
Location: Northern California
Contact:

Re: Motos Random Games Workshop (WIP)

Post by Dai » Tue Nov 28, 2017 7:55 pm

minamoto wrote:
Tue Nov 28, 2017 2:44 pm
Beelzebub wrote:
Mon Nov 27, 2017 7:24 am
I also love the Malcador in the back, that brought back a nostalgic time from Papanurgle forums when we bought all of those.
This now makes me sad, It's still the state of it, back of that days... :zzz:

Thank you for the kind words :)
After realising that I'd never paint mine or ever play 40K, I sold my Malcador a while back on Ebay... :shifty: :(
Arse! Feck! Drink! Girls!

Tapeworm
Posts: 243
Joined: Tue Aug 30, 2016 8:14 pm

Re: Motos Random Games Workshop (WIP)

Post by Tapeworm » Sun Dec 03, 2017 8:50 am

The minis look fantastic as ever! :luv:

I didn’t get the malcador, I did get the tank destroyer though. It’s still sitting in a box somewhere because one whole side was so severely warped I couldn’t figure out how to straighten it enough to glue it together. :sad:

User avatar
minamoto
Posts: 242
Joined: Tue Aug 23, 2016 10:25 pm
Location: Schwarzwald
Contact:

Re: Motos Random Games Workshop (WIP)

Post by minamoto » Mon Dec 04, 2017 4:17 pm

Thanks mate!
Tapeworm wrote:
Sun Dec 03, 2017 8:50 am
I didn’t get the malcador, I did get the tank destroyer though. It’s still sitting in a box somewhere because one whole side was so severely warped I couldn’t figure out how to straighten it enough to glue it together. :sad:
huh, that's silly, mine had some slightly warped backsides of the top-compartment, but that was realtively easy to "disguise" as battle damage. I thought that's from the orginal FW cast, since both of my vehicles have the exact same warping. But a entire side warped is a pain in the :bum:

Fixing that is also not so easy... That's why I don't like all the FW stuff. A reasonable QA would raise their sales xD
>> Text goes 'ere <<

User avatar
minamoto
Posts: 242
Joined: Tue Aug 23, 2016 10:25 pm
Location: Schwarzwald
Contact:

Re: Motos Random Games Workshop (WIP)

Post by minamoto » Tue Dec 05, 2017 12:50 pm

Speaking of ForgeWorld Minis :shifty:
... and backsides... :eeew:

Somebody I had laying around for far too long!

Image

Image
I have to point out the particular detail of the toe-nails - which came perfectly out as I wanted them. The rest of the model was more or less rather experimental, but I wanted the toe-nails to look like they NEVER had been cleaned or cut - just like working the whole day in the garden and in soil, with the dirt collecting in the first 10th below the fingernail while the rest is rather "clean" since it's underlayed by skin. Does that make sense?,

Fun on the backside bathing tub :pippip: :bum:
Image

Image

Image

Image
Gimme a Big Kiss! :rasp:
>> Text goes 'ere <<

User avatar
Dai
Posts: 234
Joined: Thu Oct 20, 2016 6:30 am
Location: Northern California
Contact:

Re: Motos Random Games Workshop (WIP)

Post by Dai » Wed Dec 06, 2017 12:41 am

Bloody hell Mina! That thing is gorgeous! Love all the shades in his skin contrasting well with the nasty gaping wounds and yellow snot/slime/bile effect :luv: :luv: :luv:.

AND that eye!!! :eeek: Creepy as feck - fantastic mate. :thumbsup:
Arse! Feck! Drink! Girls!

Stelio
Posts: 177
Joined: Fri Dec 09, 2016 3:31 pm
Location: United Kingdom
Contact:

Re: Motos Random Games Workshop (WIP)

Post by Stelio » Thu Dec 14, 2017 10:08 pm

minamoto wrote:
Tue Dec 05, 2017 12:50 pm
Image
With the writing on either side of the hanging cloth, the middle strip is emphasised. I can't help but see a great big willy with red bollocks and a skull tattoo. :maple: Sorry!

But I love the paint job you've done. The toes are indeed disgustingly brilliant. Super gloop. And I particularly love the eye! Proper rheumy evil. I hate the cartoon look that the GW Nurgle Daemon Prince typically gets.

Tapeworm
Posts: 243
Joined: Tue Aug 30, 2016 8:14 pm

Re: Motos Random Games Workshop (WIP)

Post by Tapeworm » Fri Dec 15, 2017 3:37 am

Those toenails are super funky! :luv:

The thing that gets me about your painting is you have a real talent to use more color variations on a single model than I would use on half a dozen models and have a beautiful continuity that I just can’t really comprehend. :shifty:

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest