Pandemic

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Topic review
   

Expand view Topic review: Pandemic

Re: Pandemic

by Tapeworm » Mon Aug 06, 2018 3:03 pm

There’s some good airbrush primers out there. The one I have and have used in the past is the Vallejo surface primer. I have all of the colors and they all work well but when first sprayed the finish is very delicate and needs to cure for a couple of days. The one big difference between conventional spray primers and the Vallejo primers is you can’t sand or file the airbrush primer. There’s an old trick with spray primer where you paint alternating colors of primer when you are trying to get really smooth surfaces. It makes it much easier to find low spots that need to be filled. Airbrush primer is really nice because it’s less sensitive to temperature and humidity, you have much more control, and it can be sprayed inside a structure without the terrible smells of conventional primer. It can be a bit tricky when working with airbrush primer because when working on a converted model you’ll notice things like mold lines or gaps that were not as noticeable before priming. With conventional primer you can scrape, file, cut, and/or sand the problem areas. Vallejo surface primer is rubbery and has a tendency to peel off if you try to manipulate the surface too much. I’ve ruined several models with conventional spray primer because where I live it’s almost always very humid and I’ve had it ruin some really nice conversions with this weird alligator skin texture that is absolutely horrible and to remove the primer I had to use heavy enough stripper to eat all of the putty work. That’s why I switched to airbrush primer and have been pleased with the results other than the issues I mentioned earlier.

Re: Pandemic

by Stelio » Thu Aug 02, 2018 9:44 pm

On Painting

I want to paint my models. I really do. But I haven't done anything about it yet, beyond buying some paints.

One the one hand, my first priority has to be on completing the models ready for play. While I've got my 1000 points of Nurgle Daemons ready, Max also needs his 1000 points built. So that's my current focus.

There's also a new plan of playing some Kill Team as well as Warhammer 40,000 in September, so I also want to put together some Plague Marines and Poxwalkers for that.

And on the other hand, I have very little painting experience, so I admit that I'm putting it off. In particular, I'm worried about the spray undercoat: if I get it wrong I'll trash the (expensive and rare, possibly unreplaceable) models, and it can go wrong if it's too hot, too cold, too humid, or I just balls it up in some other way.

However... some of the models I'm building for Max (notably the Dreadnought and Knight) have to be partially painted before they are fully assembled. So in a sense the modelling work will force me to start painting.

tl;dr: Painting will happen... eventually.

Re: Pandemic

by Stelio » Thu Aug 02, 2018 9:31 pm

Last Sunday I got a bit of time to myself, so I started work on the Rhino. Here are the Grim Skull components, ready to go:

Image

The resin used is different to any other that I've seen. It's smoother but also it seems tougher. Whereas Forge World resin, for example, seems somewhat brittle or fragile, this stuff feels more like conventional plastic. It's certainly still got a remarkable level of detail.

As to the components themselves, they are obviously cast from Games Workshop pieces with additional glorious detail added. And that left-hand door (right on the photo) with the leering skull faces? That's actually the (out of production) Forge World Death Guard Rhino door, again shamelessly cast. I'm not quite sure how this item is still available to buy. I'd have expected it to be shut down by corporate lawyers.

Image

One modelling quirk to note is that since the right-hand doorway is open to the inner blast doors, it's necessary to cut away those doors from the inner side section, as visible in the photo above. Actually that piece of door is useful; I'm going to try using it on a piece of terrain that I have in mind at a later date. (I might see if I can get a second door from another Rhino at some point.)

And here's the fully assembled vehicle:

Image
Image

It's all glued together. There's no point making the interior accessible, as the inside decor in no way reflects the outside. I will be modelling an interior on one of my Rhinos, but not this one.

You can see that I've added some spare components from the Plague Drones to the front fender, which was looking very bare in comparison to the rest of the model. And at the back, where there were some flat blank panels, I've added some pits and scratches to tie in with the look and feel of the rest of the model.

And I've mounted the smoke launchers from the first Forge World Death Guard Dreadnought at the back of the Rhino, carefully removing a maggot to make way. It's perfect.

Still to do:
  • Put together a combi-bolter mount for the gun emplacement.
  • Fill in gaps between the edges of components, using the backing soda + superglue trick.

Re: Pandemic

by minamoto » Wed Aug 01, 2018 9:42 pm

This log is so full of awesomesauce :luv: :luv:
And that lovely Dreadnought of Nurgle :luv: I remember painting all thes pustulles :bum:

Looking forward to when you slab some paint on them.

Re: Pandemic

by Dai » Fri Jul 27, 2018 12:52 am

Man, you really do have a lot of cool stuff Stelio.

I had the Heavy Bolters Dread and definitely painted the arms, torso and legs separately. I also left off the banner as I just knew it would snap off at some point, plus it could then be useable for my fantasy Minotaur or Dragon Ogre.

Shame to read about the Knight legs. My own experience with 3D printed models is not much better. Still not impressed with all those ridges from the printing process. Think it’ll be a LONG time before I decide to go down that route again I think.

Re: Pandemic

by Tapeworm » Sat Jul 21, 2018 4:26 pm

This army is going to be so epic! I just wish there would be some paint splashed around. :rasp:

Re: Pandemic

by Stelio » Sat Jul 21, 2018 12:38 am

Good progress. Yesterday I put together some more components: feet on the base, melee weapons onto shoulders, and banners on carapaces. The banners are both pinned on. The resin banner pole is noticeably weak: it's the wobbliest part of the model, so I'll have to look after it to make sure it doesn't snap.

Image
Image

And today I've done more...
Stelio wrote:
Thu Jul 19, 2018 11:01 pm
...should I paint the torso before sticking it to the legs?
Eh, fuck it.

Image

That's the two dreadnoughts now fully assembled prior to painting. The arms will have to go on after I've started painting, as will the armour plates on the Helforged Contemptor (those extra bits in the photo - the cloth goes over the groin, and the plate goes over the arse). There are pins at the ankles, the waists, and where the banner poles connect to the carapaces.

Stopping there for a while, then, I've also scrubbed the resin components for the Rhino and left them to soak overnight.

And I've also started on the Chaos Lord. Here are the components:

Image

That's the old metal Chaos Lord model, with the combi-melta (as opposed to plasma pistol) and power fist (as opposed to power axe), and the unhelmeted head as the helmet is a bit generic-Chaos while the bare head has a trio of studs that can be painted as Nurglesque boils.

The backpack is from the old metal Chaos Sorcerer.

I've cut off the silly topknot of hair to leave him bald. I've also cut away the scenic basing from under the feet. Why do that latter edit? Because of the bloke on the right. That's a very old Space Marine casualty, and I'll be modelling the Chaos Lord standing on the Space Marine, with the combi-melta pointing right into his doomed face, and the power fist turned so that the Space Marine's helmet is facing him.

Combi-melta barrels have been drilled.

Image

And construction has begun here as well. The combi-melta is pinned and glued (supported here by an amusing elastic band). The head is simply glued.

I don't think I'll get anything more done now for a while, as my next flight is on Saturday. I'll be back in a week! (But too shattered from jet lag to do much modelling, I expect.)

Re: Pandemic

by Stelio » Thu Jul 19, 2018 11:01 pm

In the continued absence of a base for the Knight, I've moved on to other models in the list that I need to build. And this week, it's the Hebrute's turn.

Over the weekend, I cleaned up all of the parts:

Image

What we've got there are both of the two Nurgle Dreadnoughts that Forge World produced, as well as the Forge World Dreadnought base. All of these are long out of production now. And that's a real shame, as these are superbly well-detailed.

The four slivers over on the right are the talons for the power claw. Just above them is the only breakage: this is the bayonet attachment from the heavy bolter which sadly came off at some point (I don't remember if it was like this when I received it, or it has broken while in storage). In practice this part is too short and thin to reasonably be able to pin back into place, so I'm going to leave it off (it would be too weak using just glue). That makes the model lose a little depth; perhaps I'll find some kind of melee weapon fitting from another model at some point. But I'm not letting that bayonet go to waste - it's going to become the plaguesword of my Spoilpox Scrivener (converted from the old Plague Elemental model).

Image

On Tuesday I found the time to begin construction. The bodies now have their exhaust vents, targeters, and combi-bolters stuck on. And the melee arms are complete up to the hinges.

Given the parts from two models, as I said in an earlier post above, I'm mixing and matching the weapons. I've also decided to move the banner from the second model to the first, and then add a new banner to the second. My primary motivator here is that the Helforged Contemptor Dreadnought is going to be called Δολοφόνος (Greek for "murderer") and this lends itself well to a banner that reads:

Code: Select all

ΔΟΛ
ΟΦΟ
ΝΟΣ
...which I think makes a pleasing pattern. But the resin banner doesn't have the free space for that as its taken up with a large fly symbol. So I've used the old metal Wight King battle standard instead here, fashioning a pole from a thick paper clip, which I'll thicken further with glue to form a textured surface. The skulls on the banner will nicely complement the skulls on the Forge World base.

The resin banner then goes with the older torso. That's good because it spreads the detail between the two. This way, both models will have a skeleton and Nurgling. And while the Helbrute will have a fly symbol on the banner, the Helforged Contemptor has a fly symbol on the left shoulder. All good.

I'll have to start painting before I stick on the arms. I think I can get away with attaching everything else before gluing; or should I paint the torso before sticking it to the legs?

Re: Pandemic

by Tapeworm » Wed Jul 18, 2018 5:51 am

That’s one of the issues I’ve had with printed stuff. I’ve seen some that had so many little ridges it turned into a disaster when hit with a wash. I’m looking forward to seeing the progress on this stuff. :thumbsup:

Re: Pandemic

by Stelio » Mon Jul 16, 2018 12:33 am

Tapeworm wrote:
Wed Jul 11, 2018 10:50 pm
o_0 So you are back from South Korea or haven’t left yet?
Both. :rasp: For this one client, I was there for a week in Spring, a week in June, I'm going there again for a week in July (in one week's time), and finally for three more days in October. So never long enough to get over the jet lag.

Tonight I've been cleaning up and scrubbing the components for the two Nurgle dreadnoughts from Forge World. No pics as they're just sitting in a tub of soapy water now. My plan is to mix and match the pieces; in particular to swap some weapons around. The two ranged arms are twin lascannon and twin bolter, and the two melee arms are chainfist and fist. In practice those don't fit with new datasheets without doing weapons swaps: a Helbrute can't have a chainfist, and a Hellforged Contemptor Dreadnought can't have a twin lascannon. So the model builds will be:
  • Twin lascannon and Helbrute fist for a Helbrute.
  • Twin heavy bolter and Hellforged chainclaw for a Hellforged Contemptor Dreadnought.
Also neither of them get the option for smoke launchers any more, so it's tempting to keep the smoke launcher components to fit onto vehicles (Rhino, Predator, Vindicator, Defiler) instead. On the smooth spot on the back of the 1st dreadnought's carapace, I can mount another banner.


So what else have I been working on? I promised more last weekend but failed to write it up. Well, what I was working on was cleaning up the poseable Knight legs (while waiting for the base to be posted). Here is what you get:

Image

That's 33 resin components. The foot on the right shows how the toes fit on, while on the left you see the separated components.
  • The hips are ball and socket joints, so provide full flexibility over posing. The covers fit on very well over the upper leg pieces, to easily contain the hip joint while allowing smooth movement. Very likely, I will pin the upper legs to the ball joints for stability, while just gluing the covers on.
  • The knees pivot in one plane, and so long as you don't go for a big bend then the notch isn't visible.
  • The ankle joints are again ball sockets, and I think pinning the balls to the base (through the feet) will provide the best structural stability.
More pictures are available on the Soul Dark product page.

I read that the design was developed by Shane Blomburg, known as Comradequiche on Shapeways. His pieces are very well put together. From a Nurgle point of view, you may be interested in his Death Guardian and Plague Mask Knight heads. It appears that he sold the legs design to Soul Dark and that that therefore they are the only people you can buy it from.

An advantage of 3d-printed pieces is that there are no casting flaws: mould lines, flash, pipes, and so on. But a disadvantage is that the surface texture can lack a complete smoothness if the material is not fine enough.

In practice this piece has the worst of both worlds. The surface texture is noticeably rough, to the extent that it will probably show up as textured when painting. But worse still is that Soul Dark have then casted the pieces in resin, so that there are additional flaws through slightly misaligned moulds.

The problems here lie with Soul Dark, not with Shane Blomburg. They should have used the finest possible finish before casting. (And had no mould lines due to misalignment.)

I think it's not so bad that it's not salvageable. In particular, a large saving grace is that these legs are the skeleton over which the armour plates will sit, and those armour plates are the Forge World pieces pictured above. But it's good to know about these flaws in advance in case you're thinking of going down the same route. I'm definitely glad I've got them (as the GW legs are painfully monopose) but I'd be wary of other clearly-3D-print-designed pieces coming from resin producers.

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